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And when is Beta? :O
Hey @Alex-Chouls, Are there still plans for PM2? Thanks, crafTDev
Yes, I made sure its the same log. It opens the same script in a new tab indefinitely. I'll post a gif soon. Thanks, crafTDev
Hey, Thanks for the continuous updates. Love the region folding! I have a small bug though; every time I click on anything in the console, it...
Hello, The Build Report doesn't seem to be created after a build anymore? Would it be because of new Unity version?
Hello, How did you set this? In code? Thanks, crafTDev
So my fix was to remove URP from project, close the project, reopen and reinstall URP...
This fix took 2 YEARS??? Is Unity a public traded company? If so they need to go back private so they can fix stuff faster. Seems like it has to...
I get this too!
I asked for this type of feature a long time ago. I don't think this is the Infinite Runner Kit you want if you want TUrns, unfortunately.
Any fix in 2022.2.0b16?
This works finally! Thanks, guys! crafTDev
Hey I think this might be similar to mine: https://forum.unity.com/threads/scriptable-define-symbols-get-deleted.1265015/ Thanks, crafTDev
Hello, Case # is 1418831 Thanks, crafTDev
Hello, As the title says, I have been having this issue for a long time now; can’t use Scriptable Define Symbols cause no matter what, they get...
Hello, Does this work for TMP in 2022 yet? Thanks, crafTDev
Hello, I am building a new website so that has to wait, lots of stuff on back burner unfortunately. But send me email so I can send you new...
Hello, Were you able to figure this out? What was your problem? My issue is that it never 'Completes' in the WebGL build. Please update what you...
Hello, I have been trying to setup my WebGL app to work with addressables but I have been hit with some performance issues. At first I was just...
Hello, Don't know if related but I just started using Addressables.InitializeAsync() and it takes a while on WebGL mobile to actually complete....