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yup, the only way to achieve this is to use uLink server, you will get physics server side, a 100% authoritative server, no other way.
this is now open source http://forum.unity3d.com/threads/open-source-free-massivenet-unity-networking-library-for-massive-games.273348/ the...
yup, i do get error using vs2010 i get "this project is incompatible with the current version of visual studio" so it does not load anything
thanks, any chance for a Visual studio 2010 solution of the emulator? i just hate to set new environment for vs2013 blah blah bah.... just for...
thank you, i downloaded the sdk, which contains the demo project and other stuff. now i went to the online docs and this explains on how to get...
nice to see new networking alternatives, yesterday was trying to get started but for some reason got overwhelmed and just put in aside, maybe was...
well, storing persistent data thru XML is very valid, in fact that is how some known mmorpgs store their data, but the xml data needs to be...
At first I thought this was a networking engine solution for unity, like ulink, smartfox etc. since it states a backend solution for unity in the...
wow, i cant believe its been now almost a year since atavism release its first alpha to its backers and me being one of then and watching the...
Hi Cook, not sure if it is just me, but this movement speed needs quit some fixing, since when you setup the startup race/class startup movement...
well, they never promised full physics on the server, altho server side collision detection only. so far the only full physics aware networking...
Any news from the merchants and trading update scheduled for last week? i see it was delayed for this weekend but havent heard any news yet....
Well, if this is the case, and then unity default or native networking right out of the box meaning without your uMMO tool supports 32, 46, or up...
I am here because i liked how the title of this thread sounds, mmo using unity networking. first because unity networking is so simple and easy to...
Neo, Since there is no source for client core, is there a way you guys can do an api docs for the atavismcore.dll from client aswell? so we...
Awesome, thanks for the update. the unity package i had trouble importing, some sort of invalid package, maybe not downloaded correctly, will...
awesome, this kit is looking better and better every time, cant wait to try it out tomorrow. keep up the good work.
thanks, i still dont see 1.7 update in my account, has the release been delayed? please keep us update on status. also can you redirect me to...
I think what Ghosthowl mean is him and others including myself are used to rpc for sending and receiving messages across the network to trigger...
Hi Neo this is getting better and better every time, nice to see lots of improvements and new features. i see in the change logs from...