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We put this poster on our walls as a remainder... :D [ATTACH]
This also happened to us on our build machine. Every time we did a clean build (with no Library) there were shaders failing. The weird part was...
+1 for UI separate post processing on URP.
There is an easier way: foreach (var so in Resources.FindObjectsOfTypeAll<MyScriptableClass>()) { so.Reinit(); // reinitialize your...
EDIT: Solved (kind of) in the next post!!! Hi, We have found a bug with the new default reorderable list + EditorWindows +...
I believe it is safe, because Unity regenerates it every time from the packages.json. As mentioned above, it is useful only when referencing...
Ok, I take my post back. It produces different values on different machines. I'll burn this file and never want to see it again (in the source...
It seems that it was 1.1.3 before (when fixed) and now it wants to be 1.1.1 for all PCs in our office. So it may be ok as long as it is consistent...
We stumbled on a bug where at some random point the camera goes to 21312312, 21312312, 213213 position. After some debugging it turned out that...
Well, this didn't last long. We're using 2019.4.10f for more than a month now and it just started happening again. Same issue with...
Indeed this smells like a bug, but I don't have the time to report (or investigate) it right now. Maybe in a week or so. In the mean time, I'm...
We have actually added it to our SVN ignore list, because we had some issues with it. There is this section in it: "com.unity.ide.rider": {...
This is not Blender specific. Basically Unity fbx animations work like this: You can export and override fresh fbx as much as you want. Every...