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There's some truth in there, conceptually, there's not much of a difference. But actual "DLC" was introduced in the worst way possible and has to...
The parameter conditions (for example Parameter.CompareBool) don't seem to serialize properly. I am running Beta 4.6. The selected parameter does...
I think that's disabled by default now
I'd just like to hop in and express my interest in tapatalk support. It's trivial to disable the nagging and their back-end is completely...
I have just updated my code with the ability to add a Filter at a specific numeric index. That means you can add a "high priority" filter that...
Hello everyone, I wrote a little helper that I will be using a lot in the future and I thought I'd share it. It's a static class that allows...
I'd like to bump this question. Just installed the update but the bevaviour did not change. Camera rotation works as expected, but the position...
I just meant to stress that they are called only once. Thanks for the additional info. I don't spend much time with my AI project and I'm mainly...
Looking forward t the update. I would be interested in onEnter/onExit oneshot-actions as well, do you plan to add those? I am currently using...
I am using the Vuforia plugin for an augmented reality app. Since I have some free time to waste, I decided to toy around with a gui for it (I...
I will try that tomorrow. Thank you.
I am using an Instantiated agent and after some wondering why they behave differently from a regular scene agent (the very same prefab, just...
How do I make an Actor walk to a target position? After studying your Tutorial video and pdf, I conclude that I use the Follow State for that,...
I am currently working with the Augmented Reality plugin Vuforia and I am struggling with their User Defined Targets feature. They do not offer a...
Alright, I bought it. Couldn't resist and I need something to reward myself for turning in my bachelor's thesis :D Here's hoping that 3d menus...
What's the status on 3D Menus? I have seen a working demo on your website, but it's labeled as "coming soon". Is this information up to date,...
Use OnDisable() on the enemy to tell the good guy to stop shooting
Do not start with the JRPG that you have in mind. I cannot stress enough how important it is to start small. If you're completely new to game...
Well maybe someone with more experience than me should comment on this, but it looks normal to me. I mean you are really calling the method from a...
I don't see how this could become any faster. How do you define "slow"? And could it be that the problem lies somewhere else? Maybe you are...