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Hey everybody, I just wanted to update you with a recent gameplay footage video we put together. This vid shows off multiplayer, a new challenge,...
Hey everybody! Our company is working on a Unity game project called Stone Wardens. It is a Tower Defense game with Action RPG elements. You...
I've found using a simple Coroutine to work pretty well so far. Define a method like this: public IEnumerator PlayOneShot ( string paramName...
Ah, thanks for the response gnoblin. You answered my question in the snippet. I didn't think to try actually setting the Selection.activeObject...
Ok, I got this one figured out. Employing EditorUtility.SetDirty did the trick:...
Also on this custom editor subject, when I change a property value using my editor window, the prefab updates fine and all is well. However, when...
Is there a way to make an editor button that will select prefab objects? I made a simple editor window that lists prefab objects and their...
+1 Wow, I was just searching on how to do this. Guess we can't right now without extra work.