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I was going to edit my post above, but thought it might be clearer to post a new thing. We've been investigating further and discovered that it's...
Hi, we're currently seeing the issue in 2019.1.14f1. Here's what we've found/tried... Cause and effect: - Dev 1 changes values in a...
For anyone coming along later, I found a solution that's good enough for me. :) Instead of creating things via code, I created the VideoPlayer and...
Does anyone have any tips of getting a video to play with audio via a URL (in StreamingAssets) in 2017.4.4? I've been trying all day to get this...
Thanks for the help, Xype. :) Yeah, I installed 2017 via the Unity installer. But I had tried installing the 2015 unity tools as well. It didn't...
Yup, I've got the unity editor preferences set to Visual Studio 2017 (Community Edition) and Attach Editor is checked: [ATTACH] Then I'm doing...
Hi, I've been reading through past threads about a similar error message from previous versions of Unity. I've just upgraded to Unity 2017.1.1...
You can override the == operator for your class and do a reference equivalence check inside. See this StackOverflow answer for code example:...
That code should return you IDs in the range [0, numberOfGridCells-1]. So if you have a 10x10x10 grid, you'll have 1000 cells. That code should...
When you call DestroyImmediately from inside your foreach loop, I suspect it's messing with the loop iterators because you're immediately removing...
(I haven't tested this code, but should give you the general idea) To generate the IDs, I would treat it as though you're indexing into a 1D...
I realized in the shower this morning (where I do all my best coding) that I don't actually need to do the postprocessing on reimport all. If my...
Hi everyone, I'm running into an interesting problem. Right now I have some asset postprocessor code that runs in OnAssignMaterialModel. The...
Thanks! Yeah, things are chugging along. I'm reworking our asset pipeline to make a bunch of stuff we want to do with colour easier/possible. Then...
Yeah, sorry, should have included the callback. I'll have to look at more of the AssetDatabase stuff and see if I can get it to write back to the...
Interesting. I'm currently doing the UV manipulation in OnPostprocessAllAssets. I wonder if that's too late during the asset import pipeline. I...
I'll be creating models in Blender, importing them into unity, where I need to muck about with the UVs on import in code. I'm also writing editor...
Hi everyone, I've been working on our art pipeline and I've run into a problem I don't know how to solve. If anyone has any ideas, I'd love to...
If anyone else is trying to do this, I ended up writing a simple plugin to set the audio session category. I created a .m file called...
Hi everyone, I'm looking for a way to set the iOS audio session category to MediaPlayback on iOS. I'm working on a musical toy using Unity, and...