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Got it. Didn't realize that clicking the title bar in the Inspector caused most of that info to minimize. There really isn't any GUI indicator...
Somewhere along the line my inspector stopped showing the assets for old or new materials. I can see the dropdown box for the Shader and the...
Thank you. Those script edits helped a ton. I had a Player character in the scene, and also a spawned player character. I wasn't catching it...
To troubleshoot I tossed a debug.log("i pressed"); into the function that closes the window. Each time I press i key, the console posts the "i...
I've set up the Input Manager on my project so that pressing the "i" key should open or close an inventory window. However, pressing the button...
Found it on the imported Model. Thanks again. -S
erm.. maybe I got too excited. This is how I understand the way my Blender installs works with Unity. When I drag a fbx file into my Project...
Fantastic! Thank you. -S
I'm finding that I need to scale objects that start out as .fbx files 100 on x,y, and z for them to appear visable. Is there a setting in Unity...
Thanks for the replies. I'll forge onward. I guess I took the "obsolete" verbiage from the error text which was a bit of subject line overkill.
I'm getting two errors like: Assets/TerrainToolkit/Editor/TerrainToolkitEditor.cs(1071,82): warning CS0618:...
Found it. I messed up the variable assignment for backgroundStyle. I put in var backgroundStyle= new GUIStyle(); when it should have...
while delving through the forums for an answer, I came across someone who was able to get past what I was experiancing. Only they just needed to...
Well, I can't get anything but a blue screen, but I can help you with that piece. With the StartMenu scene active in Unity, you should be able to...
I see a couple of other posts like this, but none of them explain how they resolved. I'm doing the platformer tutorial and I've noticed that...