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If the arms are attached to the hip, won't it look funny when they aren't attached to the spine (once I get the spine moving of course)? The...
The arms are done with 2D IK, and they work perfectly. The spine doesn't have IK, I don't think this situation calls for it. I'm trying to fix the...
Hi there, I am completely stuck! I have a 2D platformer with a player holding a gun that follows the mouse. This works fine, see Imgur link below....
Thanks! Exactly what I needed. Funnily enough I had a coroutine in the script that called that method. It wasn't really doing anything before that...
I have a robot in a topdown game that moves one tile randomly. His movement is stored in a list, because I want the player to have to copy his...
Thanks! I always want to streamline my code and I find that whenever I get a solution I'm too exhausted by it to see if I can do it better. I...
very valid and I do get the error a lot. I usually can find out what is null and fix that, however I didn't understand how to fix it because I...
I wish I knew the single manager thing before. This project is nearing complete but I will definitely do this next time! Having double things for...
I have a simple powerup script that is attached to a prefab of a powerup. Once a player runs over the powerup, it sends its name to a powermanager...
I have tried all of these and nothing works! I am so mad I just want to share my game with my friends! Using Unity 2020.2.1f If I click build and...
Using the new Input system, I finally am figuring things out, but I have a major problem. InputAction.CallbackContext seems to shut off the moment...
I had no idea that this was a thing! Is there a fix? It's weird because some order of keys pressed allow me to keep adding more keys (8+), but...
Hi there! I am working a split screen top down pirate game, and I have a problem. When both players are moving, player 1 can not turn right. The...
What I did was I created 4 children of the virtual camera, and placed them as N, E, S, W. I did it this way, so that it would follow the player,...
Stevenmiller I really like switch statements and I used for the script that changes the wind randomly. I should have thought more about using them...
Hi there, I got my code to work. It basically is for a 2D topdown ship game where wind changes speed. When you are in the wind you go faster,...
Interesting, I'll look into this
My game is a top down ship game and I really don't like how movement is turning out. I am using Rigidbody2D.AddRelativeForce , which seems to be...
Teaky I believe you are correct! I put a counter on and when it is a normal jump it is only detecting once, but when it is higher it is checking...
I am learning through making a 2D platformer and I want the character to launch into the air when they jump on an enemy's head. I've had the most...