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It's been over 5 years since this was posted and tuples still can't be serialized
The same thing happens with NativeHashSet.ParallelWriter. I wish the docs listed their limitations so finding the right data type isn't just trial...
That only applies to people who already have Plus. Those who don't still have to pay 4.5x as much as they would if they signed up for Plus a few...
That's not going to be released for many months, but the changes to Plus are happening now.
Except for the $185 monthly that it costs for a Pro subscription if you want to remove the splash screen. It would've only been $35 with Plus.
Because plus is no longer available? Pro costs 4.5x as much, which is a huge increase just to remove a splash screen.
Assuming they release the 2023 LTS the same day they released the 2022 one (May 30), we still have to wait eight months until we can remove the...
Okay, just tested it for myself, it's definitely fixed now. I wonder why they didn't mark it as fixed on the bug tracker or in the release notes.
You sure it's fixed? The fix isn't mentioned on the issue tracker or in the 2022.3.10f1 release notes. I'm still in the process of updating my...
Running Unity Hub as administrator before loading up my project fixed it for me.
I found the string for the default build target settings here. It's "DefaultTexturePlatform". I don't know the strings for other platforms, but...
It works for me in Unity 2022.3.2f1. Which Unity 2022 version are you using?
It's URP's debug menu. You can disable it by running UnityEngine.Rendering.DebugManager.instance.enableRuntimeUI = false; in any script. It...
An easy way to disable it is by just running UnityEngine.Rendering.DebugManager.instance.enableRuntimeUI = false; in any script
This is a bit of an old post, but adding using UnityEditor.U2D; to the top of your script adds a lot of extension methods that are useful for...
Thank you! This helps a lot.
In my game, I have some looping audio sources constantly running, at 0 volume. I do this so that I can programmatically increase the volume when...
Seems like they finally fixed it, I can't find any posts with it anymore. They even replaced "$$anonymous$$" with "hi" in posts talking about it,...
If this is happening on StackOverflow, it's probably just because someone pasted code from Unity Answers. Unlike Unity, StackOverflow is...
At this point, the Unity team has to be purposefully ignoring it