A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
This is not first time this has happen, I'll have to monitor more closely when switching versions. I would just like to know what is it about the...
This has been bugging me for a while. I updated Unity 2018.4.6 to Unity 2018.4.11. Opening a project with the newer version takes an awfully long...
Sort of fixes it. Baked shadows are rendered in one eye, but not the other. Anyone know if there is a permanent fix yet?
Does VR work with the projector ripples (particle system)? because when enabling XR for Oculus, the projector ripples are rendered twice and you...
Thanks ceebeee for taking the time on this one. It is curious as to why the scene above the water level is not clipped from camera view during the...
What is circled below. The box is completely above water. I have tested this on Unity's standard water shader and this anomaly does not appear to...
Does anyone know if the edge distortion around the potion of an object above water has been corrected yet? I am using Unity 5.6.5 and AQUAS v1.4.1...
@daibutsu - I believe you have to disable the Auto Graphics API for Windows and remove Direct3D9 found in Player Settings>Other Settings.
Hello MCPGNZ. First great product! Keep up the good work. Now the issue I am having, I have posted at :...
Well after a couple more days. It seems I am back to getting lag. Does not seem as bad, but it has clearly come up. I might unplug the 3rd sensor...
I have the 3 sensor oculus sensor setup for room scale VR. The 3rd sensor was plugged into a USB2 port. Moving the 3rd sensor to a USB3 port...
I am using the GazeInputModule (by PeterKoch) which works fine on the UI. However, it no longer works if I execute VR.InputTracking.Recenter. Has...
This is another followup: Is anyone else having an issue with the "Plugins" folder not being created during a build. This has once again crept up...
Thanks tavovallejo, that did it. I hope they make normal normalization optional for GPU Skinning. I don't understand why this was removed in the...
Hi tavovallejo, do you have a code snippet of this? Have worked very little with the BakeMesh function. Thanks.
Applying scaling on a mesh using a phong tessellation shader causes "abnormal" deformations in the mesh. Enabling GPU skinning in previous...
Was GPU skinning disabled for Unity 5.5 PC Platform? It no longer corrects this issue as described above.
With the aid of the Oculus staff, I found the solution and maybe a Unity bug. Apparently "Plugins/OVRPlugin.dll" is not being created in the _Data...
Hello, I get a black screen in the Rift HMD whenever I create and execute a new build, only my monitor displays the scene (albeit frozen). I have...
I am having the same problem. Did you report this as a bug? Using 5.5.0p3