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@Zahidylin_Marat look at the solution I posted near the bottom of the previous page of this thread.
@TwoTen does that hold true for Unity Personal edition as well? Or only Unity Pro?
That's just crazy! So a Unity Pro user with several games published (using networking service) can only have 200 simultaneous customers?! I read...
Sorry I should have mentioned I'm specifically referring to Unity Services. According to this, Unity Personal edition only allows 20 CCUs. I hope...
Sorry folks I'm still learning about networked games. If I'm allotted 4 CCUs does that mean I can have unlimited instances of 4 player games...
The following article says... If you need to increase the number of CCUs that your game supports then you can set this when you submit a live...
Thanks. I thought Google Play demands a file of type "*.pepk". I didn't think Unity could produce a file of that type. That's why I used Android...
This thread is a top search result from Google, so I'm posting here what worked for me after countless hours of trying. The following includes the...
My latest DEX issue was related to Unity Ads. I resolved it by going to Window -> Services -> Ads -> Advanced and then unchecking the box for...
I went to Window -> Services -> and turned off the radio button for "Crashes and Exceptions". My game no longer crashes at startup.
This site says "By default, banner ads display anchored on the bottom-center of the screen, supporting 320 x 50 or 728 x 90 pixel resolution."...
I know this is an old thread but it's a top Google search result. What finally solved it for me was to have the client locate the host player...
It looks like changing which player is the Host is complicated, as per......
I noticed that once the Host player turns off the screen of their mobile device, then Client players can no longer call any [Command] methods....
Posting this here because this thread is the number one search result in Google for this issue... This is a warning to anybody making a 3D game...
I was getting this error because some Android devices didn't play well with the Terrain object. Btw simply removing the Terrain object from your...
This is a warning to anybody making a 3D game for Android... use a Terrain object will cause some Android devices such as Galaxy Note 3 to crash,...
I agree with @awesome-alex you should search your entire project for files containing the word "support", then delete any files with duplicate...
@Marco-Trivellato has this been fixed yet? Which version of Unity has this fixed? Thanks
@beta4attack regarding item provisioning custom code, create a new C# script containing the following... using UnityEngine; using...