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Still the problem in Unity 2018.2.2f1 (64-bit) ! It works using the API 23, but the android store does not accept app compiled under 26 or lower..
I had the same problem. You have to set your build settings for you app to a targetSdkVersion of 23 or lower to make it work ! Atfer it's a...
Nevermind, I was using StaticBatchingUtility.Combine() on my whole block.. Thanks anyway.
Hi everyone, I'm facing a problem I had for a while and despite all my efforts to get rid of it, it still happens sometime. I instantiate...
Okay thanks for you answer, you saved me a lot of time ! Have a nice day.
Hey, (not sure I'm in the right sub, but I felt that was the closer). I'm looking to make an AR app on mobile (iOS presumably). I already have...
Hi everyone, I spent the last 3 days on trying to receive data from an automated relay. I tried every snippet of code I found online and...
Nice. I just had to rebuild all my apps and everything works fine. It took you some time but you solved it ! Thanks.
Thanks everyone for your insights. It's not only a visual problem because when the handlebar is rotated with a full 90° (left or right) the...
Hi, I tried to make a bike in UNITY 5. Everythink works fine exept my front wheelCollider. I can easily assign a steerAngle for the local Y axis...
Exaclty what I was looking for. Thanks
Thanks a lot, works like a charm ! my probleme was that the keyword to enable is not the same as the key when setting the texture. I was using...
That they have been able to reproduce the bug and they have sent it to the dev team but they can't say when it will be solved... you can track de...
Any news on the subject ? It's been 3 months and I'm still having this issue :s
Not a lot of Windows Phone developer around here ! :)
Hi, I'm trying to publish an app on Windows Phone. The app was already up and running on Android and iOS. I had the code setup for these 2...
(Case 708803) Artefact problem on Text with 64 bits compiler
Thanks, will do. FYI, I managed to make the artefacts disapear only when I changed the font to the default Arial. Every other fonts produces this.
I'm actually using 5.1.1f1 on Mac OSX, should I still try 4.6.6 ?
So, I am the first one ? :) Btw, I'm using GUI.Label texts and the old Legacy 2D set