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Which version should we actually use? I see 6 different versions listed in Package Manager ranging from 7.1.7 to 8.0.1 and all of them say...
Hello, I'm looking to dynamically create a field of meteors in my game. Can these generated rocks have craters in them, or are they strictly...
People who would expect the boxes to be faster aren't considering the possibility that the boxes are rotated, I imagine. I'm curious - is it...
I believe the forum engine changed in the year from when I wrote my post until you read it. I was asking whether Mathf.Lerp(start, end,...
Yeah, I stumbled upon the same thing when I was disappointed with the WebGL build from Unity 5. I'm going to keep my project in Unity for now....
(Poll title should have "Readded" in it, but it won't let me edit the title. Finally got fed up with OS X's autocorrect and turned that crap off.)...
Make the optimizations I mentioned in my post. Note the amount of time it takes to load. Also, hit the OK button when it says it's not supported....
I just checked to see how much quicker my iMac is than my iPhone at loading Build 2: - Takes 17 seconds on my iMac (Safari 8.0.3). - Takes 22...
If you look at my thread that I linked to previously, I detailed what I did to get a WebGL build from Unity running on my iPhone 6+.
That's nothing more than a javascript alert box - I believe you can manually go into the compiled script and remove it although I haven't tried....
I'm trying to see what all I can get out of Unity's WebGL compiler on my iPhone 6+. The answer is a depressing "not much" (at least, not much so...
Okay, that answers my questions about iOS 8. What about my questions of preventing piracy?
I am attempting to run the Angry Bots WebGL demo (http://beta.unity3d.com/jonas/AngryBots/). In OS X Yosemite, on Safari 8.0, it seems to be...
1 - Will WebGL builds work on iOS 8? 2 - How can we prevent our games from being pirated if we release a WebGL build? My game requires login on a...
Two things: 1 - The reason I couldn't post on Unity Answers was because all tags are lowercase, and the tag suggesting system is case sensitive,...
I'm having difficulty picking up lists in Boo. Over on this thread I have a link to the tutorial I was trying to follow and my attempt at...
I looked into it a bit and saw that I could cast to a list of type like this: [...] as List[of type] So I tried that like this: mesh.triangles...
First off, apologies for not posting this in Unity Answers. That appears to be broken. I tried to post this there, but it refused to let me do so...
Eric, does your code not do the exact same thing as Mathf.SmoothStep(start, end, t); but with longer, more difficult to understand code that isn't...
So there was a developer who went through the effort of programming this functionality but honestly couldn't imagine it being useful in a game? I...