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It is a bug that shows up when you mix GUILayout systems. EditorGUILayout and GUILayout are not fully compatible and causes this issue.
I believe the names in the second area matter to the system. UI / Submit is something that Unity recognizes internally as a specific action. Your...
My team has finally had the time in our release/update schedule to upgrade our unity version. We are looking to convert our systems over to the...
A few of the developers at my company are experiencing a bug in the unity UI where the inspector components are overlapping. We recently upgraded...
I have built a tool to allow our artists to search for Mesh assets by complexity. This is so they can quickly find assess and correct models in...
My company uses AWS for our server architecture and a hybridization of the UNET systems LLAPI and HLAPI. While I am excited that there will be a...
Hello, I just posted this network scene loading issue my team is having to unity answers but hoping to get more eyes on the issue....
I am getting this error as well, my android project stopped building when I updated to 5.2. Log: CommandInvokationFailure: Unable to forward...
Ah, that is a really smart way to handle it. I don't use SendMessage() as often as I could. Thanks for the insight.
I have a GameObject that has a collider. Can it's collider detect a raycast collision passively? I have the player which does a Raycast for its...
I figured it out! This is here for anyone who needs to know how it can work. I had to make a separate script to access the objects coroutines....
Hello All, I am programming a system to track special game missions/objectives. I want to use coroutines to track progress of a given objective as...
I am trying to combine two different Vector3.Lerps. I want to have a vertical lerp on the position.y axis that just pingpongs between two...
Oh I see what you did there! Must have misunderstood that part. You are dynamically assigning the controller to position 1 "[0]" of your player...
While I am glad you responded and what you had to say was really helpful as far as managing players. The core issue in my post was how to assign a...
Hello everyone. I have spent the better part of my day searching for adding gamepad support to my unity game. I have setup the input manager to...
Thanks! That isn't really covered in the documentation.
Hello, I am building the menu system for a game I am making. I am trying to setup a Rect that will turn off raycasting when the mouse is over it....
Hello, I have a problem that is a mix of other problems/solutions I have found on this forum. I have an object that is effected by physics....
No luck, when I read your post I was thinking " fully qualified domain name" but no dice. I really wish we could figure this out.