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@IsaiahKelly I think I got it working with A* Pathfinding
Here is a link to a video to show you what I mean:[MEDIA]
Wow thanks a lot, Isaiah! The only problem is, I have the Cannon shooting two fireballs at a time, and they are following the exact same ai. is...
I am also having the same problem, but in 2d. I already have a fireball script that can fire straight on and hit a wall based on...
hello, I have the same problem, I'm making a rolling ball moved around with rb.AddForce() and I want the camera to follow it without spinning or...