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I'm trying to implement palm rejection (ignore palm touching screen) in a game that will be played using a stylus. I'm using touch.radius to check...
Same here.
Ever since upgrading from 2018.2 to 2018.3 I'm getting pauses in the editor while building levels. It happens every few minutes and lasts about 10...
So I fixed the issue by changing the setting of cooking options on every mesh collider to None.
The wheel has a physics material with 0 bounciness set to minimum. The level mesh colliders have the default physics material. I don't think it...
Here's some screenshots of it happening: [ATTACH][ATTACH][ATTACH] This only happens with mesh colliders that are non-convex.
Thanks for your responses. I tried the physics debug and played the game in slow motion. It appears that the wheel (sphere collider) intersects...
Here's a video of the bike behaving erratic. [MEDIA] And here are some screenshots of the settings: [ATTACH] Front spoke setup: [ATTACH]...
After upgrading our trials game to 2018.3 the bikes do not drive like they used to. When the wheel (sphere collider) hits certain non-convex mesh...
Thanks for the response. I wish there was more support webgl on the dashboard.
I see most of the "installs" are WebGL.
When I check analytics it says my game is getting thousands of downloads a day. However when I check the AppStore and Google play it's only...
Are you using ARFoundation? It's causing the crash in my game.
Vector3.Distance between camera and ARRaycastHit position.
I meant to say the screen is black. iPhone6S - OS 12.0. In my own game I can see and place the AR objects but the background is all green.
Hi. Does AR Foundation work with 2018.3.0b5? I tried the sample project and the background is green.
How do we go about only detecting horizontal planes?
Hi. I have some plane artifacts left over when I switch to non-AR. I use the following code to disable planes: ARPlaneManager _ARPlaneManager;...
Has anyone had any success with this and could they please explain the steps? I uploaded the game but it doesn't appear to load. See the...
Hi. It's related to https://issuetracker.unity3d.com/issues/hang-on-ios-using-arkit-xr-plugin I thought maybe building without Metal might change...