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Hello, would you be able to provide us your Editor log to get a little bit more context please ? Cheers !
Hello @CGAleksey, can you provide a little bit more details on what is the issue you are facing? What GPU are you using? What is the error message...
Hello, have you tried using a "Indirect intensity" smaller than 1. Your scene won't be physically realistic anymore but that could be a nice...
Yes indeed, that will kill indirect lighting. I suggested that as a test, to see if your problem is coming from too much indirect lighting or too...
Hello, can you clarify a few points please so we can help you please ? Are you trying to get darker shadows on the floor or on the pillar ? Are...
Hello, did you try to set "Bounces" to 0 to be sure it's not the indirect lighting which brings you too much light as you said in these red areas ?
Hello, Your question might belong to another forum, I need more info to potentially redirect you to the right place Are you using some baked...
Hello, yes you are right the lightmapper doesn't support baking across multiple machine unfortunately. The solution you proposed by splitting up...
Hello, it seems that the denoising steps fail while trying to allocate some memory on your GPU. One first easy thing you can try is to disable...
Hello SamiRehman1997, you can indeed find the requirements for GPULM in this documentation:...
Hello wagenheimer ! Unfortunately what you are asking for (dealing with enabled/disabled objects) looks the same as dealing with dynamic objects....
Hello ! If you are able to repro the "long time before unity identify your device" bug can you please fill a bug report here:...
Your lightmap resolution looks indeed really small (4) can you post a screenshot of the result lightmap please ? You can display it in the editor...
Hello, do you mean that the static object doesn't respond to changes to the environment lighting after baking ? In that case it is intended since...
Hello there ! A bounce unlock has been added to both CPU and GPU Lightmappers, in 2020.2. You will be able to set up to 100 bounces. But, be...
Hello Jan-Pieter. There is a trick using a script that can help, however it comes with some drawbacks, please read them carefully before...
Hello, If you are using only realtime lights and no baking at all there is no point in removing objects by using a 0 scale in lightmap as you...
I looked again at the screenshot of your terrain version of the scene that shows the texel resolution. The texel resolution for the terrain looks...
Hello, can you post a screenshot of the texel validity view please ? You can activate texel validity view by changing the Draw mode of the Scene...
Hello, this looks like a realtime lighting issue, which unfortunately is not really relevant to this forum. We mostly deal with GI and baked...