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Hi all, The title pretty much says it all. I'm starting my next mobile game and it will heavily rely of physics, mainly simple colliders (I...
Sorry, this has probably been answered before but I'm looking for which plugin (if any) garners the best results.
Hi All, Does anyone have any experience working with PNG sequences as textures with Unity Free? If so which techniques worked out the best? I'm...
Reviving an old thread here, does anyone know if it would be possible to modify this shader to accept a texture rather than just a solid color? As...
Just noticed that we're right next to each other on the top Puzzle Game charts, #37 XON3 and #38 Cubix Challenge. I'm just finishing my 'new' high...
This is it, @bennyboy Cubix Challenge. https://play.google.com/store/apps/details?id=com.ThinkertonGames.CubixChallenge&hl=en It's definitely...
This is precisely the experience I've had. I was up to 8th on the new paid games list, higher is some countries. Typically looking at 40-60 units...
@jtsmith1287 @Meltdown Thanks for the input guys. Does anyone know of a good walkthrough for using the Cloud save of the Google Play Games plugin...
Thanks @liortal Does you know if Google Play Save saves the playerprefs?
Hi All, I have a game out on android that uses the playerprefs method of saving some data. I'd like to convert this to a cloud based option....
That's exactly what I was thinking of doing for my next app.
So the latest is I have approximately 15,000 active users and 1200 purchases. Of course, I'm happy the game is proving to be popular but I could...
Thanks I took a look at those articles. I did hear that people were far more likely to purchase a 'premium' app on iOS than they are on Android. I...
Just an FYI, all fixed by targetFrameRate!
Hi All, Just a couple of questions... For anyone that has released an app on Google Play. How do you feel about piracy and how its handled? Do...
Should I maybe be putting this animation in a fixedupdate rather than a coroutine?
Hi all, I'm in the process of converting my android game to iOS, but for some reason (which I think I might know the reason behind) it's much...
Though I might add that even with shadows turned off and everything optimized for mobile, the frame rate does drop from 100-110 to 65-85 after a...
Well, sure enough it was shadows. Running at 100-200fps now. I have NO idea why real time shadows on literally like 5 cubes would kill the GPU,...
Thanks Asisoropos. I have had a couple of interesting findings. Its happens on these two devices... Galaxy Note 4 HTC OneMax But not on this...