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It is okay now, I never figured it out, but I figured out how easy Voronoi is generated, so I created my own. It was that I didn't know what to...
How does VoronoiCells work? I have tried this, but I can't get it to work: void Start() { Debug.Log ("Ran at start"); map = new Texture2D...
My terrain has the terrain collider attached to it. Does the system by any chance have frustum culling built-in for better performance, like the...
Okay, I have a problem where the ScreenCapture game object doesn't have a script attached. EDIT: How to place the grass on a procedurally...
What system are you using? I couldn't get it to work at runtime
Can I use your tool at runtime, and say generate a detail map with it and then place the grass?
I have made it so that the animals can only see an 25 nodes distance, and the tile is updated, so that it follows the animals (Say that the animal...
How are you handling this, with a particle system? How do you get good performance out of this without using their system? EDIT: I seem to have...
I am using the builtin grass system (Unity terrain)
I have set the DetailRenderMode to Grass, instead of grass billboard with no effect. I am not sure what else I could do without having the...
I have done that, still with no luck. The grass still seems to have some gradient on them: [IMG] NOTE: The grass and terrain has same rgb value.
I have a 10000x10000 terrain and Iamusing A* by aron granberg, I need to scan the terrain at runtime (Because it is procedural), my problem is...
I have tried that but the grass seems to have some kind of gradient on it, and how can I prevent the grass from changing color, because it seems...
How would I be able to get the grass to be the same color over the whole texture, like in the picture above?
What is the best way to make grass? Like what are the best settings to use, how to make a great looking texture for grass, billboard or...
The terrain is pretty flat except for the mountains, but I can prevent the city from being on the mountain. :)
Currently a fractal Perlin noise
I am already using A*, because my terrain is procedurally generated. So that isn't going to be a problem :)
Could I make a grid system for the town, and then make the buildings have height and width units in this grid, and keep 1 unit between each building?
I have made a first person game, which requires people to have some items in their hands, how can I make the illusion of the character holding the...