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Hey guys. My project is always on a solid 60 fps on my HTC 10 while touching the screen, but when I stop touching the screen after a few seconds...
Thanks @Azuline Studios Just one more request (:P), could you maybe add a hitmarker when you hit an object with a CharacterDamage script? It'd...
Hey Azuline Studios, now you´re here, could you recommend a service like photon or something like that for using multiplayer? It should be easy to...
Okay here it is, Line 36: public Camera DOFCam; Line 335: (DOFCam.gameObject.GetComponent("DepthOfFieldScatter")as MonoBehaviour).enabled =...
Can't, I can't resell any part of this pack. I'll just upload some parts in a sec, be patient :)
Yeah I've already made it :D Thanks anyway :)
Dutch, The Netherlands :) And I'm 13 so that might affect my language too.
You can see an example in the ObstacleCourse.unity scene :)
You can simply instantiate a bullet prefab, add some velocity and force, and then use a script on the bullet to use CharacterDamage.ApplyDamage on...
Hey Azuline Studios :) I AM LOVING THIS. I've had it for 2/3 days (I don't remember exactly) and I've added bullet drop with damage and stuff, and...