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So I've started reading the animation tutorial pages found here: https://unity3d.com/learn/tutorials/s/animation Great stuff! However where can I...
Does anybody know if this is by design: In the oculus unity sample we have a OVRPlayerController game object. When moving around in my room the...
Hi kunzej! Thank you for your response! You are totally correct thank you very much! I just found the SteamVR_TestThrow scene in the extras...
So I just started trying out SteamVR so I imported the package and opened the examples scene with the "sea of cubes". Everything worked fine and I...
@bgolus @tsangwailam Thank you for your answers! I will look through the particle shaders again. Actually the closest I have gotten to the effect...
But can an unlit shader be used for tinting? Or would I need to make say a red or green png (the color of the beam?). Thanks!
If I want to display a particle, or in this case a blaster beam (think star wars style) and I want it to have a solid color rather than a semi...
So I'am creating a game where you throw animals like balls :) On these animals I want to be able to attach tails, legs etc. So in my first...
Update: After searching some more I think I found what I need! Below is a really great blog post about this. You basically assign different...
Thanks for your replies guys. @cranky You are absolutely right in that you can't really create a formula for balancing, and it also comes down to...
I'm not sure that this is the proper part of the forum to post about this but I didn't really find a good spot. I was thinking about balancing...
Ah okey thank you for this insights, i'll look into them. The problem I'm having currently is that if I create a large "pass through" platform...
Thanks for your answers Johnny. No you don't sound dismissive at all so don't worry ;) But then I understand more about this. The thing when...
Hi JohnnyA, First off, thanks for a great product, bought a week ago and it has saved me alot of time. However I have a problem similair to...
Last friday we released our 5th game, Castle Raid 2, which we’ve been working on for the past year. Castle Raid 2 is a fantasy inspired "action...
We are only one day from submitting our latest game to the AppStore before the Christmas deadline gets too close. We didn't want to upgrade to...
That is what I also suspect. Would you have time to test the same scenario using your sandbox user? Thanks!
Yes I understand that this bug probably has nothing to do with your code (since it has worked for us for over a year), rather what happens on...
Hi Prime! We have a serious issue with StoreKit and restoring product purchases (testing in the sandbox mode) using iOS 7.0.3 on an iPad 3. We...
Yes I tried doing the one - color thing at first, but I think I only did it for the source texture so I got strange results. However the add thing...