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Saves happen in real-time, on every change to inventory. The main thing you will need to do is: 1. instantiate the datalayer after the player...
See the skeleton code from Kevin here, substitute your MySQL read writes for the json serialization (or keep that and just use a blob field), profit!
Booyah! Thanks Rich. [IMG] Abbreviated version of the EconomyItemEditor class if anyone wants to do similar... using System; using...
[MEDIA] Documenting inventory item system built on the Game Foundation package and integrated with Game Creator, UMA and Google Firebase. Special...
Well I'm back at the well (of knowledge)... Working on a custom editor and wanted to get a list of catalog items. Do I need to initialize to get...
[IMG] Thanks for the save @kevinmkchin
Trying to implement my own data layer and running into issue. In my game manager, I have: IEnumerator Start() { //...
Will FindItems work with StackableInventoryItems? I can't seem to get stackables to get returned with the error Cannot convert lambda expression...
I could use Tags, but an item can only ever be one type so this makes more sense. I will use it to group/filter by type (e.g. weapons, apparel,...
Just getting started with Game Foundation. After a week's worth of work, so far so good... [MEDIA]
Key+Value... I could use tags, but then its not as structured as I might like.
The tutorial needs to be updated: item.SetMutalbeProperty("tier", tier);
I'm searching for a way to find InventoryItem with a specific static property. Anyone have an example?