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Well, yes, if you look at it from that distance, this is true. I should have been more specific - the methods don't run at exactly the same time...
You can't really control the instantiation time of an object in Unity - it's not something that your design should be dependent on. That said, the...
It's just my opinion, but I believe using a Game Manager in your code is going to make it harder to maintain in the long run. From an OOP...
Umm, you're welcome?
What I would do is start by generating a random number to represent your hit/miss ratio instead of the range. So first make a random number...
I know this is an old thread, and I'm usually not that keen on self promotion, but a while back I wrote an interface to NPOI (An Excel interface...
Great!! I'm really glad to hear that! Did you update the code at GitHub? I would be cool to see the changes you made to fix this :)
I can take a look at the code later on, but probably won't have a chance for a few days, busy as heck here. In the meantime try debugging it and...
If it were me, I'd start by doing something simpler -> all buildings take up exactly one tile on a grid. Get a game working with that...
I don't know why that crash happened, but I can tell you that MonoDevelop with Unity has never been particularly stable. Since you're on Windows...
If both PlayerTankManager and EnemyTankManager inherit from the same base class, then you can store them in a linked list or array that references...
I sent you a pull request. The culprit was in the TankManager code. Basically, when you are initializing that component, you are asking it to...
I've forked the repo - I'll have a look and see if I can reproduce the bug, or track it down.
Throw it up on Github - that's a good place to look at all the parts and how they work. Or else on dropbox if the files are too big and link it...
Can you try running while using the debugger, and stepping through each of the suspicious parts of the code? You might be able to find something...
Fist try debugging to see if you're hitting that debug statement inside that that block. Next check to see if you have anything disabled in the...
With just that to go on, I'd say use a grid.
There are many, many, many ways that you could achieve this, but we can't really tell you any of them if we don't see some of your code to see how...
So it's that Tanks! game that should be held responsible. Well, that aside, it certainly is weird. And yes, you're right, the code is the same...
I'm just stabbing in the dark here, but I think might because you're starting a game loop coroutine from inside the game loop coroutine. On a...