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Thanks for the reply! Good to know you're on it. :) I was using 2021.1.3f1, and have got a small example project with a reproducable case in it,...
I did some more testing and it works fine if the update is in the same component, so it must be something to do with how I'm managing child...
I keep running into issues where I'm animating one element on the screen during runtime, and it causes any buttons that the mouse is over to lose...
Ah yes, it may have been 2021.2.0a6. Apologies for the confusion. I think I had two projects open with different versions and wrote down the wrong...
Ah, this looks like it might be an issue with enter play mode settings. When disabling that the rootVisualElement is populated as expected. Edit:...
I recently updated to use the Unity 2021.1.0b6 (EDIT: Made a mistake, it was actually 2021.2.0a6) build (To fix an issue with the UI Toolkit...
And then I have the following system and behaviour for events travelling from ECS to the UI: public class InventoryEvents : MonoBehaviour {...
My use case is that I have an InventoryGridController that manages the UI for a grid of items, and this is used in a couple of different places....
I'm probably being pretty dense here, and apologies if this has been asked and answered somewhere else, but how are people dealing with sending...
You can actually use Mesh.MeshData and the new mesh API to simplify things a bit. So you can do something along the following lines: var...
I'm currently using the Mesh.MeshData class for updating the meshes which is part of the Mesh API mentioned above. So I can do...
I've currently got a terrain generation system going using a process like you mention. I have one system that deals with generating the chunks and...
[IMG] This week I've been working on putting some AI into the game, using a custom Utility AI. Characters now wander around until they get tired...
MarkLight ended up requiring a bit too much control for my liking, so I decided to keep going with my own home built UI. I did add the UI styling...
I was running into some issues with the game codebase already becomming a bit difficult to manage, so I've changed how I'm doing things a bit....
I played it a couple of times, and it's actually pretty fun, although I've got a few bits of feedback. First it didn't take long to load, but...
I've created a map generator that uses a list of Vector2 points to generate a voronoi diagram, and then uses that as an input to generate a map...
This week I've continued the theme of map generation by trying to copy this blog:...
I'm going to Norway for the weekend, so I thought I'd post a few things today as I won't be around for a friday update. This week I've been...
Thanks! The field of view system I got from Sebastian's tutorial (www.youtube.com/watch?v=rQG9aUWarwE) and the rest of it is my own coding....