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(no, this is not April Fools :P) Due to landing a new job, and Terrain Former showing its age I have decided to open-source Terrain Former and...
To add to this, there is early experimental support for templates with the DirectX Compiler itself:...
@Aras Are there any plans to export PBD for DXC compiled compute shaders shaders? In both NVIDIA Nsight and Microsoft's PIX it's not seemingly...
Good stuff! I will make a note to add support for F1-F12 keys in the future.
And just like that, a fix for the issue @PartyBoat discovered has been fixed and should arrive on the Unity Asset Store in a matter of days....
Oh no, no problems on your end :) And thanks for the kind words! I don't think there's a problem with reviewers mentioning what @vertexx said,...
I was wondering at first why I didn't catch that, but indeed it does require the cursor to still be "hitting" offscreen the terrain when also...
It was a last ditch effort xD I thought to be experimental since the only reference at all of #pragma use_dxc is this thread.
I'm using 2020.2.0b4 and it seems like Shader Model 6.0 intrinsics aren't yet working in compute shaders? Even adding "#pragma target 6.0" (like...
@Stephen_O The update has been out for a few days already, but I completely forgot about posting about it here... so here it goes. 1.7.12 - 5th...
I'm happy to help! :D Indeed. I'm extremely curious about what Unity are doing about the fragmentation caused by the new render pipelines, and...
Hi Stephen, Apologies for the issue you discovered. I have discovered now at some point in the past year or so, Unity has changed the default...
Terrain Former v1.7.11 is out now with a fix to a major bug with the mould tool. Thanks everyone for letting me know about it! 1.7.11 - 19th of...
Okay, It looks like I was looking at the part that handled Control+LMB, which means that actually what you want is not possible without a decent...
Hi Jakub, sorry for the somewhat late response (I usually reply in under 24 hours). I'll send you an email with the exact version of Terrain...
Hi Dave! Luckily it would be very easy to add that via hardcoding it (with the potential to create an explicit user-interface for it) just by...
Terrain Former v1.7.10 is out now! https://assetstore.unity.com/packages/tools/terrain/terrain-former-20052 1.7.10 - 19th of September, 2019...
Hello everyone! After quite a lot of thought, I have decided that Terrain Former 2.0 is not a viable enough product due to the time it has taken,...
Hi @maneku, I do have some intention of creating a toad tool in the future, but it hinges on wether the market demands yet another one (there’s a...
Heads up to all Terrain Former Lite customers, I have deprecated Terrain Former Lite and I will be handing out free upgrades to Terrain Former...