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TL;DR: How do I read the Google UMP result to pass them to the Unity Ads SDK. Google requires a certified provider to handle Privacy Options. One...
Generally speaking it could work. UMP is writing a standardized string into the Preferences/Shared Storage of the App, which Ad-Providers can...
Kurt is obviously not up at this time of day, so I'll jump in: How to fix a NullReferenceException error - Unity Forum Everything you need is in...
My rough idea would be to use Shader Graph to have a procdural noise generator (Procedural Nodes | Shader Graph | 6.9.2 (unity3d.com)) and have...
Setting something to being static - especially for batching - is an editor thing. Your added Objects are subject to dynamic batching, which...
They will not collide as in Physics Collision. You could use ScreenPointToRay --> Unity - Scripting API: Camera.ScreenPointToRay (unity3d.com) to...
You are using the bounds of your collider to check if the collision is legit, but the bounds are basically a cube thats surrounding your actual...
Your fall-damage is actually accelleration-damage. Distance is always positive and you check your old velocity against your current velocity. So...
You will have to assign the rigidbody of your main car to your speedometer target.
I have a URP Simple Lit Material which uses Specular Highlights (enabled by default - so the Shader Variant stays the same throughout the...
As we can't see the code it's hard to tell exactly, but it sounds like you are missing a } somewhere.
I have changed and commented the code. Hope it helps. float maxDistance = 10f; //This is the distance to the Object, at which an effect will...
You are already using the distance in your code. Inversing that based on a maxDistance and using it as a factor should do the trick. Somewhat...
You are querying the substring with a fixed length, e.g. 14. If the name of the object you collide with is shorter it will fail. Using Strings...
Maybe I'm naive, but can't you just keep using the functions you have? Like: Take the individual Axis-Inputs of your controller, make them a...
Have you checked Unity - Scripting API: Transform.RotateAround (unity3d.com)
Have an AudioSource with your Music as clip somewhere in your scene. In your Button OnClick() add that AudioSource and reference Play(). That...
How often is your loop actually called? You could - instead of using for each - create a list by using GetComponentsInChildren and check the count...
You should only be able to Jump when you are grounded, I guess. if(isGrounded && Input.GetButtonDown("Jump")) { velocity.y =...
You mean player movement? Thinking of the typical endless runner I'd 1. Get the next spline position 2. Get the next spline direction 3. Have my...