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On transport level -- no. Data is data and it needs to be transferred. I will note, though, that WWW is going to be deprecated at some point, so...
Yes.
It is not an abstract class for technical reasons. Native code needs to be able to bind to the hooks in the DownloadHandlerScript. Also, I didn't...
The scenario that you describe does not need any exotic download handlers. There is a DownloadHandlerScript, from which you can derive and...
UnityWebRequest would give you optimized texture and asset bundle loads. However, at least today I am apt to look askance at giving access to raw...
Now that the festivities have ended, I will fix those bugs as soon as I can. Thank you for the reports.
Perhaps I should have been a bit more clear. UnityWebRequest is no longer experimental in 5.4. As for 5.3, it's still being kept in Experimental...
Can you describe a scenario where POST without payload data would be meaningful? Cheers!
UnityWebRequest is being promoted to Networking namespace as-we-speak. I already commited all the necessary changes. As for PS4, this backend is...
Thank you. I like WebRequest, too. :-) I will investigate how we can add TLSv1.2 support to WebRequest; I am fairly sure that we can do that,...
I have commited a fix that forbids cookie and cookie2 from being set only in WebGL platform. Other platforms may set those headers.
This question is probably best addressed to Chrome developers. Since you report that FF and IE work fine for you, perhaps it would be best to use...