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I have and object I am trying to get to rotate towards another object so the end result will leave the y or green axis rotation pointing straight...
So I have a ship that I am trying to simulate movement like a boat at sea. I need it to: have a constant forward movement, turn and lean left...
Just because you dont like the reality of the situation doesnt make it right to attack the messanger boy. They did provide an explanation along...
I would say this depends. If your project will be continuously destroying and creating objects lots of them in a short amount of time, I would say...
here is something I found that I believe will give you an idea of inspirations. It makes use of particles, looks a little crude, but with some...
What kind of colliders are you using? I would a box collider. This is maybe your problem, the scale will also effect the physics of your objects,...
To grt the camera to fall, you will need to save the camera's y position as resetPosition. After this create onCollisionExit () and tell the...
While the game maybe free somewhere, there are still plemty of people out there will opt to pay bc they have the morale sense to know you deserve...
I think that the probable work around to this is to patch so the game it doesnt go online to check IDs. WOW had a piracy issue of private networks...
did you check materials and shaders of the object after they instantiated? I am assuming your gameObject is not giving this effect when you simply...
Input.GetKeyDown() must be put in your Update(), as it will get checked once each frame and only then
this problem reminds of those end of file errors which mean it could be anywhere. to make it more readable I would suggest formatting with proper...
exactly Vector3.forward will move the GameObject in the z axis one unit. Vector3.forward * 1.5f is multiplying 1 unit by 1.5 units. The ' * '...
while this is untested, it will give you an idea of how it works. here is the doc on it...
try: >> In the inspector make sure that the muzzle flash object is a child of your weapon >> reset position of your muzzle flash by clicking on...
You havnt setup your button correctly and I would not try to do too much with your label at once until you have tested its basic layout first....
my suggestion is to break down the math to invidual componants and understand what each one does, not be concerned with understanding it all in...
5000 maybe the reason, have you tried a smaller number? could be that 5000 is out of bounds also have you had a look at this thread?...
If your looking for a map that wont involve moving around on, while zoomed in to see finer details or individual units for example, then a much...
Thats a lot of paramters being passed, could be one of those are not getting needed info. best to unit test each one before running instantiate on...