A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Then either 'script' or the variable 'Clips' doesn't exist.
My assistance would be more effective if you provided the object placement code, but you could simply place a plane behind the selected object.....
Heya, recently I started working on an FPS and I'm currently working on the animation of said FPS, this has presented an issue I've not really...
Don't why that wouldn't work, just make sure you have it in the OnGUI() function otherwise you should list your error so people could get an idea...
Considering you're using the Update function you could just keep checking if it's playing with animation.IsPlaying.
By fluid I imagine you mean not as snappy? You could reduce the gravity on your MouseX and MouseY axis in the Input manager, this will make it so...
It's not too bad, yet.. if you're that worried about it you could always make another script and split the functionality, of course this would...
Love to help, I just don't understand your wordception..
Well.. there's many ways somebody can interpret your question (if it even is a question) you should find out what you need, and ask how YOU would...
Wouldn't say that, you could use a RenderTexture, however this requires Unity Pro.. If you do have Pro you should have no problem duplicating...
Add a small force in the direction you want your ball to bounce... for example (0,10,2)
Just enable/disable the effects script.
Google cannot translate your question, please rephrase...
You can rotate by using AddTorque and a Configurable Joint but that will likely yield undesired results and further complications, I would just...
You can use Rect.Contains to determine whether the mouse is over the texture and if you click while over your texture.
Use layer masks defined after the 'distance' parameter.
Google can't translate that last statement, please rephrase.
Change void to function...
People have answered your question countless god damn times. Stop making a new thread and rephrasing and deposit some of your thought into...
Add this script to your trigger component public float strength = 20f; void OnTriggerStay(Collider other){...