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Ok, I've given that a try and made sure to upgrade all the animals. Still getting the same problem. Gonna try poking around in the...
Hi Malber, Just added the ravens to my project and I noticed after the upgrade a bunch of my AI land creatures (Forest Pack) are ignoring their...
Well I gave it a try, unfortunately all I got is the animal is always in idle state when it does these unintended teleport moves or any of the...
I'm having some issues with the AI script. Essentially it appears to be teleporting creatures when the should be moving normally. The video...
Hi, I just got the bug the mattis89 did, glad to hear a fix is on the way. Before I got this error though encountered the following error just in...
Wow that shadow sharpness is really hard to ignore once you notice it. I'm also using motion blur to simulate shutter speed. I'll try and...
I'm making a game that is about taking photos using post processing stack v1 atm. Is there a way to calculate if an object at a given distance is...
+1 for the Editor optimisations, it's a bit difficult to paint with at the moment. Could you make a checkbox on the painter to toggle the debug...
Good luck! Hope its less of a wait this time. Detail extraction sounds good, does it work with terrain grass/detail meshes and GameObjects in the...
Hope so, looking forward to this.
Ok, I'm running Unity 5.6.0f3. AltTrees 0.9.8. Attached is what the code that captures the screenshots looks like.
I've recently implemented AltTrees for my studio's current project and we are very pleased with it so far. However we've encountered a problem...
Nice work! Looking forward to giving it a try :)
Hi Lars, looking forward to AFS 5. Could you give a quick summary of the features that will be included in the new version? Will we be able to...
Solved my problem, I had assigned prefabs of the trees on the terrain. This worked fine when the prefabs had the same name as the .spm's but...
I meant that some of the trees were purchased from Speedtree while others were made by me in the Speedtree modeller. They are all .spm SpeedTrees.
Tried this system out this morning, seems to be working quite well. However it seems to have missed some of my tree prototypes. I went back and...
Can uNature accurately preserve positions and rotations for non-grass objects placed with other systems like Gaia and GeNa? For example if I...
Sounds good, looking forward to trying this out sometime soon. Although personally I'm not particularly interested in the terrain generation...
Really looking forward to these new updates! I've been doing some tests with the current version of InfiniGrass but I'm waiting for the new...