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Will this BUG be investigated? Hopefully fixed, any better solution/workaround?
Curious, if collision and flipping is required (for modular level building) what non whacky way can you suggest?
Where is Unity Hub for M1 & M2?
I see posts from years ago raising the issue of Addressables being slow, today I don't really see a fix [my case: Editor, OSX, tvOS & Linux]....
@DeepShader, Pink Shaders! Unity 2019.4.f31 & OSX 11.6 New Project using template "3D Sample Scene (URP)" ProBuilder 4.5.2 & "Universal Render...
PS4 Controller is Dead [Editor: Standalone/iOS/AppleTV] and Apple TV [runtime]. Bluetooth Playstation 4 Dual Shock Controller on OSX 11.5.2 [Unity...
bump x 2.
Are you still active?
Half a decade later, any plans for supporting Arrays [possible also Dictionaries and Lists]?
Visual Studio CODE used to work, but not anymore, problem 8+ months...
Unity 2019.4.10f1 Curl error 56: Receiving data failed with unitytls error code 1048578
I am also experiences spikes with EarlyUpdate.PollPlayerConnection -> ProfilerConnection Poll on a linux headless build. Did anyone have more to...
I recall in the past you mention Standalone 2018 would use il2cpp, how is that coming along for Linux? You might think Linux is not widely used...
@SteenLund Any suggestions how to edit Scenes (by script) and destroying some prefabs in that scene with 2018.3? var scene =...
Then I keep my fingers crossed and hoping for the day an Unity engineer get struck by an irresistible desire to implement NavMesh.CalculatePath(...
What really baffled me, is the your already implemented function path.corners[ i ].Set( x, y, z ) where you are able to adjust way-points of an...
Didn't I mention above "(In my case waypoints have already been checked against areaMask, so all points are valid)", I mean, in between every...
Are you from Unity? I mean can you make the call what is not generic enough for a core component? Isn't the whole idea about technologies to be...
Are you for real? All is their by default, just the technology have been locked down, wouldn't it be better to have stuff functional beyond...
I desire to swipe a path for NavMeshAgent to follow (which also respect the walkplate) Just one of the following suggestions (Vector3[] to...