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you need to put brackets at the end, like this: GetComponent<HingeJoint>() but looking at the documentation:...
you could use transform.lookat() to make the sword "look" at the other sword. it always will point the z axis tho, but i think you could just...
I need to find how much it's tilting forwards or backwards. I can't use euler because of gimbal lock. I tried to use...
Do they have something that works like target rotation in configurable joints? How do they work with adding forces? Forces don't work well with...
It seems impossible to do this. I need to be able to bring a joint close to a complete stop. (i have drive on it using target rotation) I was...
well i need the joint, i just want to slow its movement in specific directions
thnx, but I need to make it slow down, not just freeze it. And I need to do in in specific directions too. And doesn't addforce work the same way...
it still does it with gravity off, but the movement is from the joint drives. im trying to push a force in the opposite direction that the joint...
Quaternion has lerp on it, you can use that. If you want to use euler angles, it would look like this: var euler = Quaternion.Euler(0,0,90); var...
half the width or height?
Im trying to slow down a rigidbody attached to something with a configurable joint with addforce. my addforce code works perfectly to stop a lone...
i think so, thnx
I am initializing some stuff in OnTriggerEnter, then I want to use that stuff in OnTriggerStay. But these run when any object collides, so my...
well i cant decide it ahead of time since it depends on stuff from the collision like speed
I want an object to collide with something, then test some things to decide if it will just pass through, or bounce off. So on collision enter,...
okay thnx, ill probly just do it the way i did before.
well im above beginner and bellow expert okay, so it would be something like a "StringClass", it would have a single string variable in it,...
I want to change a variable with an inputfield. So I want to do something like this, running it on the end edit: void changeVar(string s) { s...
Try putting debug.log("abc"); in the if statement for the jump. Then you can tell if the if statement is even running. If it is running, then it...
ya thanks, it was the scaling.