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Hello, this is the case, tell me if you need more info. I try to find the cause. (Case 1409105) HDRI Sky intensity cause blink when modified in...
So I found where the problem is, but I think it's a bug: Visual Environment + HDRI Sky cause the problem. If I disable Visual Environment my...
Hello, thank you for your answers. My HDRP version is 10.4.0. [MEDIA] This video contains 2 parts: - Without post process effect, only...
Hello everyone, I'm using Unity 2020.3.3f1 with HDRP. I currently try to pass the time in my game: I use the component "HDRI Sky" =>...
Hello everyone, I have several particles (ripple effect, fog, smoke etc...) in my game. I use the old shader legacy alpha blended because I tried...
You are a genius! Thank you :) I check the shadows on my terrains and everything works ^^
Hello everyone, I'm using HDRP render (Unity 2020.3.3f1) and my main character seems to generate 2 shadows on the ground if he is on a height /...
Hello everyone, I would to know 2 things: - When I load my main scene with load async function, it takes 45 seconds approximatly. But when I...
Hello guys, I have a problem with my loading async. I don't know why but before it worked well. Now he take 45 seconds approximatly to load a new...
I do not quite understand your remarks about the terrains. We can use a lot of them on open world. Basics of video game industry. They are all...
I noticed that it does if my terrains are in 1024 by 1024. When I go to 1000 by 1000 the texture transition is good between terrains. A problem...
Hello everyone, I have several terrains in my game, they are connected together (neighbour) but the transition of the same material is not...
Hello everyone, I want to know if it's normal with this stats if I have sometime big framerate loss with a good computer. (Screenshot link). I'm...
Hello everyone, I use unity HDRP and I added particle system with shader created by Unity (ParticlesShaders-HDRP6.8.1-2019 /...
Hello everyone, I try to make a simple scroll system for Android and iOS (like a scrollbar in web page or like Instagram). I have a big text to...
Ok I have find the solution. ---------- Add this at the top of your script: using UnityEngine.Rendering.HighDefinition; ---------- Add this...
Hello everyone, I have a problem with texture of multi terrains connected to each others. When I paint on two terrains the transition of the...
Hello everyone, Everything is in the title. How I can access to exposure variable in the component HDRI Sky in C# ? Best regards, Alexandre
Ok guys. Thank you for your help! :)
Thank you for your answer. It's a Color not Color32! That's the problem certainly... But I'm still blocked, I need to convert Color to Color32?...