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I have problem with line renderer it stretching dots after reflection from the wall. I've tried different solutions that the internet has to...
Found an interesting bug or something like that, you always get a gradle build error if your battle.net is active, it cost me a few hours of...
Not sure if it's called what I called it, but by default, unity hides the phone buttons that handle exiting the app, back, etc. So, I have a...
So the title is self-explanatory, I have an animation event and a function is specified for it, but I am getting this error, what could be wrong?
Good point, thanks
Thanks, figured it out myself, I just thought that if I put return outside of the if statement, it will always return false.
Oh, that was very easy. Just put return statement outside of if statement.
Here is function: bool IsTaskRequirementsFulFilled() { if(taskRequirements != null) { for (int i = 0; i <...
Hello, but if I make public static Vector3, it will not return 0, but the correct world position that I need, when accessing the variable, so i...
Hi everyone, I am having trouble accessing a variable from another script, I know the problem is that my variable is public and set in the...
Hello everyone, I have already made the instantiated objects move to a certain position when you click on them, now it remains to make sure that...
Does anyone know why VScode is highlighting errors where there are none, in unity this code works fine. Tried to fix it by uninstalling and...
By the way, these are two different scripts, the second one is attached to an object
Hello everyone, I have unexpected problems with moving objects with a mouse click. I have a script that moves an object to a specific position by...
Hi guys, I'm not sure if I can describe what I want to implement, but I hope I can still do it. So, I want the tentacle to naturally move to a...
Thanks for your help, I also like to keep the code clean, but sometimes everything falls by their hands and you have to try many different options...
I think you get it right.
Hello everyone, I have problems with setting the time of detonation and destruction of the grenade projectile. Since the enemy creates grenades...
Thanks a lot