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It's kind of difficult to say what the problem is, I can suggest some things that might be the problem though? Have you ticked "selfShadows" in...
It's been a while since I first added it - but @dotaxis posted on this here:...
You need to fork this GitHub repository https://github.com/Unity-Technologies/ScriptableRenderPipeline, make changes in that and then you link to...
I believe TilemapUtils is something that @japhib was using to convert his "grid space" into "world space", if your grid coordinates align with...
Not too certain what appears to be causing that issue, from the sounds of it the bounds aren't being picked up. Have you modified the...
Thanks for linking to my response! Regarding this issue: If you have a Github account you can fork this repository:...
Ah I forgot to add this method in my original snippet as-well, add this method in and it should hopefully work: private Vector3 vec2To3(Vector2...
The current ShadowCaster2D component appears to only take the bounds of a collider and/or object. You can modify the Awake() function in...