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Yes, The entire process can be automated. . Get the app file and codesign all files . codesign the .app itself once the files inside are...
Hey @HiddenJason I could directly sign the .app file with out having to run on each file. codesign -f -o runtime --deep -s "3rd Party Mac...
To All, This helped me to resolve all the codsign errors. Do try if your facing code sign issue. I ignored the first time i saw this. But this...
@damonp @christianmahler I am distirbuting my app for steam. Do we need to notarize the app before processing it for steam or after processing...
@HiddenJason Do we need to notarise the app before processing for steam or after content prepping for the mac file?
I am facing this issue only after prepping it for steam, if not I am able to codesign it
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/codesign_allocate: file not in an order that can be...
Hi I am facing the same issue, any update on how this is fixed? I did unlock the keychain @bgroves_ce Thanks Sri
"severity": "error", "code": null, "path": "DOMain.zip/DOMain.app/Contents/MacOS/UnityAnalytics.dylib", "message": "The binary is...
Hi All I am facing issue with Unity Notarization. I am able to codesign the app after zipping it ,and is uploaded for notarization. I am getting...
Hi Both are using same scripting backend. Thanks Sri
Hi All, When we make bundles in bathmode in commandline we are having issues with few scene bundles in WSA. But the bundles when made directly in...