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Same here ! Strange how it isn't fixed yet after all these years -_- Especially when 64 bit is now essential to Release on Google Play !
Just tried some different corrections, but the problem remains the same ! I can clearly see that the player ( with a rigidbody and collider) is in...
Absolutely ! OnTriggerStay, it disable the collider of the parent, and OnTriggerExit, it enables it. I Don't know if it is the source of the...
Update : Found the problem source, but still coul'dnt find a solution ! For an unkown reason, OnTriggerExit triggers while still in the trigger...
Hello, i have just installed the last version of Unity, in addition of the version i already have ( 2018.4.14f1 ) in order to use the Universal...
Problem solved ! It was effectively LWRP problem. For some reason, it didn't allow me to display both camera. Downgraded to Standard, and no more...
Thanks a lot :)
Hello Gregoryl and thanks for your quick reply :) Just tried to make it without the use of Cinemachine, and the result is still the same : the...
After several years, your answer still works perfectly ! One issue : it doesn't work when i run the game on my android device. It shows only one...
Hello AV_Corey, did you manage to find a solution for your Collectibles issue ( after 3 years )? I have almost the same question, and reallyt...
Found the Solution.
Hello, I have created a simple scene, where the Main character "istantiate" a prefab ( "Wind") when he collides with a trigger. The instantiated...
It Works ! It works !! Thanks a lot :)
Nothing is happening when i press the up button when i'm on the trigger :( I used the debug.log to verify, and it's clear that the coroutine on...
Thanks a lot. Will try this right now
Thanks a lot :) No it's not attached to any object in the scene :)
Thanks for your quick answer :) Not sure i totally understood what you said, but i will give a try right now.
Hello all. I am "trying" to make a game, and encountered a lot of problems. Fortunately, this forum helped me a lot surpassing them :) Now, here...
It works ! thanks all :)
Thanks, but how to declare if a game has first started ?