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Hey Greg - sorry for the blast from the past - but did you ever give this a go?
Phew, this saved me, too! Is this fact documented anywhere else? Feels like a key detail to mention in the docs for these properties
Is anyone able to get Quest Pro haptics working?
Tracking down a memory leak in a 2018.4.31f1 game's headless Linux build. Let me know if any tips on common causes (theory right now is something...
I'm getting this too with a similar call chain. Unity 2020.3.25f1, using Oculus Link to run directly from editor.
Thanks for this. One somewhat odd thing I'm seeing, when navigating with the left joystick, the delay occurs only on the first movement...
I believe this is a Unity-level controller question but wonder if anyone here might have ideas -- is there a way to lower the step size of a...
What's the best way to slow down the repeat rate for the analog stick when used for UI navigation? Having a bit of trouble finding the right...
A prime example of why you and this project are awesome :) Thanks for the info!
Some players find the "First center or zero all sticks and axes" in the remapping to be a bit confusing (and want to start pressing their desired...
Awesome, thanks @OhiraKyou and @guavaman! That was super helpful advice -- took just an hour or so to extract and build one that plugs into our...
Curious, has anyone built a JsonDotNet based serialization replacement / sub-class for UserDataStore_PlayerPrefs? Is there somewhere easy to hook...
Thanks for the info! When I call player.controllers.maps.GetFirstElementMapWithAction with a keyboard controller object it doesn't seem to find...
I'm roughly following the glyph guide Method 1 here:...
Thanks guavaman! Figured there might be something and I was just failing at finding it :)
Are there any helpful assets or tips for implementing a "Button Hint" icon that looks up what key an action is assigned to and then displays a...
Wow, nice! How do you handle Library/ caching for cross-platform builds btw? Do you (1) use the Cache Server, (2) try to always build for the...
Ooh, thanks for the stats @jerome-lacoste -- your main Mac agent seems able to actually run 4 builds in parallel? Do they need to be different...
Thanks for sharing @jerome-lacoste, this is super cool! Are most others using Windows and OS X build machines? Do they require VNC-based GUI...
Is this specific to iOS / Android? Or is there support for standalone (Windows / OS X) now?