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hmm, yeah I don't really know how to do any of that. I'm too new and having a hard time learning programming. I can only take stuff close to...
[ATTACH] using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class StockValue :...
Thanks for the help Kurt. Here's what I came up with and it works! //I made two new variables (changed finalColorSide to rolledColorSide as...
I've added this to my ChooseColor method and all the Debug.Logs are working correctly. Now I just need to figure out a way to tell SetZone() that...
This is what I've done so far but haven't been successful. You see in public void SetColor() I do a number of things when finalColorSide == 5....
I haven't been able to find the answer in tutorials or previously asked questions. Some come close but the answer seems way more complicated then...
Thanks for your help. This code does actually work. I had assigned the wrong game object in the inspector. So this code does activate a series...
Yeah SetZones() is what the button's OnClick is assigned to do. So this is what I've come up with. In my dice script and within the rolling...
Yes I've done that with this: public void SetZones() { if (diceSideThrown == 2) { for (int i = 0; i <...
I was hoping for more detailed help. But I'll see if I can figure out your advice. And I'm sure I tried that but end up with errors as I don't...
Here's the solution. In my particular I replace line 72: finalZoneSide = randomDiceSide + 1; with GameController.finalZoneSide = randomDiceSide +...
I'm learning to code by taking preexisting projects and morphing them into my project. The script below I deleted down to just the portions that...
Ok but the program isn't going to know what result_of_dice_roll; means. And I don't know what you mean by = whatever. Also you can't return a...
No one knows how to do this?
Yeah kinda need more details on how to do all that. I don't know what "swap the sprite" means. I know where to add a sprite in the inspector of...
For the public void SetZone() function you see that when the button is pressed text is filled in. I want to change that to an image. That is the...
Okay I think I got it boiled down to this. Even the dice rolling script itself doesn't see the dice roll except for within the public IEnumerator...
Well this thread kinda changed into a different question that I've been asking here,...
Yeah I was missing the tiny detail that you drag to the header- it's a very tiny target to hit. And not within the array itself.
okay but how do you select multiple child objects (say text) and drag them all at once into the inspector to populate an array?