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Hello! Currently, I have a few questions regarding Crowd Animations. I sent an email yesterday or so, but just checking whether it's fine to ask...
Hello, I've come back to Unity developing after being busy for a while, and now I can't get any performance boost with GPUI anymore. I'm...
Thanks, I'll try that. Yes, I understand it's harder to align animals like deers and horses that stand on four feet to the terrain. So is the...
Update: So I've kept looking and found the "Alignment Settings", which is a good start. Just wondering, what's the performance cost of having it...
Hello, just began to test out Emerald AI - it's slightly overwhelming, but the documentation and tooltips for what to do next helps a lot....
A few more questions: 1. is what's the difference (or pros and cons) of using the Tree Manager over a Prefab Manager? 2.I use NatureManufacture...
Hello, just started using GPU instancer and its optimization is great - really like the culling and that detail (grass) preserves original colors....
Disabling snow didn't do anything about the wetness. [ATTACH] So at the moment, I can only adjust wetness manually.
Thanks for the help last time. Now I'm struggling a bit with getting wetness from MicroSplat to work with the MM2-generated terrain. I've gotten...
Hello, I have a few questions about generating grass with MM2. Do you have any advice on what I should do to use multiple grass/vegetation...
My apologies for necroing this thread, but does anyone know how to apply these principles to Unity? More precisely, Unity terrain. I would prefer...
Hello, My primary issue is that grass from third parties with custom shaders won't generate with the Grass Node (Map > Output > Grass). I would...
Hi Rotary-Heart, your asset works great. Fortunately, you've also added support for in-game preview.
Hello, Here I have drawn a BoxCollider with Gizmos.DrawWireCube around a weapon gameobject: [ATTACH] Gizmos.color = Color.blue; Gizmos.matrix...
Thanks for the ideas, Invertex. I'm thinking about how to implement it as the objects will eventually be randomly generated within a layer. When...
Okay, thanks for your suggestion. I have actually tried with a surface shader as you said, which has the same crossfade problem, unfortunately....
I'm using the standard.shader with crossfade uncommented which I suppose is a built-in vertex shader? But I'm pretty sure it doesn't use #pragma...
Well, honestly I'm not sure what the coordinates are for. The full definition in the gcinc file is: #ifdef LOD_FADE_CROSSFADE #define...
Hello, Invertex, thank you very much for your explanation. Here is a screenshot of the objects (in Editor mode): [ATTACH] This overlap only...
Inside UnityCG.gcinc there is a function for clipping pixels for Unity's crossfade: sampler2D _DitherMaskLOD2D; void...