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Hello, what platform are you on? Note that importing is only supported on Windows. In the Editor browse to the uGIF/Plugins/x86(64 if you have...
Hi, it should be possible to play a 360 sequence. The freezing frame may be caused by a too high resolution of the sequence, it may be taking up...
Hello, at the moment it's very complicated. When Unity updates the .NET version to 4.x I will be able to do that.
Hello, thanks for the feedback! Importing gifs on mac is not supported (Its written in the asset description) because the script uses a C++...
You can send me a private message on this forum (click on my profile and start a conversation) or at support@orbitsoft.ugu.pl
I'm sorry but I don't know how to solve this issue, everything seems to be correct but it doesn't work. If you want a refund, you can send me a...
Okay, so in the Project view if you go to the folder "Assets/uGIF/Plugins/x86_64" (or x86 if its a 32bit system) can you select the libgif.dll...
I'm sorry the website doesn't work for you, it must be blacklisted by the service provider for some reason. As for the error you are getting: Are...
It seems it takes longer lately, it took about two weeks when I uploaded mine last month, while in the past it took about one week.
Hey, did you try it? Any feedback? Thanks! :)
Hello! After a couple of months of work, I am proud to announce uGIF: [IMG] uGIF Import GIF animations into Unity Asset Store:...
In the first post in the start function you are resetting the m_gmobjBarrelEnd rotation to the camera's rotation
This seems to be correct I don't understand what exactly do you mean?
The global rotation is relative to the world origin, not the position but its rotation and the world rotation is always 0,0,0. The inspector shows...
In this case the world origin has nothing to do with it, If you took world origin into account that would make no sense because if you moved the...
The global angle you get is not relative to anything because its global. It just means that that is the real rotation in that moment. Have you...
The terrain that is generated is not centered but that is not a problem and it does not affect angles in any way. But You can center the terrain...
The rotation you see in the editor is the local rotation while eulerAngles is the global rotation and not local so it will be different if your...
Objects that are child of any other object have a global position AND a local position. The global position is the real world position of the...
When using custom classes with arrays or lists the class has to be serializable, you have to add [System.Serializable] like this: //using here...