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Awesome! I'm glad I could help. Also, you code is working for me and I can keep going with my project using it for now. Thanks for the support Paulo
Hi Alex, I will try to do like you did, but even if it works, is it as efficient as using the Input.anyKey (if it works) ? THe bug I filed is...
I did few more tests using Input.anyKey in the Update() function. With that, I could see the Q10 still doesn't get anything. The weird part was...
I'm playing around a game where you have to type things, but not using a UI textbox. On desktop I could accomplish it using the OnGUI event...
As a workaround, couldn't you assume that there is always a keyboard? If the device is touchscreen it won't matter, and if the device has a...
That was a very through explanation, thanks. It seems to be the solution is not that simple, at least for me. I need the ability to use colors,...
I've been using Unity3D for only few weeks, and so far I'm playing with basic game objects and some C# scripting. In my project I have a 3DText...