A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Ok, so I got a decent size portion of the movement and shooting in my little game and then I decided to program it to be used with a 360...
So I was right on needing the 'new,' I was just plopping it in the wrong place. x.x That's what I get for working in the middle of the night. xD...
Okay... I found some basic js and tried to convert it to C#... like I do for most things due to the fact I have no official training and C# Unity...
Just tested with if(Input.GetAxis("360_X")==1) and still got a positive.
Alright, let me start by saying I am 100% new to Unity, so I've no idea if some of these things are normal or not, though I know my first problem...
After doing that it stopped being stupid. If that was it or not, thanks. It was driving me nuts.
Also worth noting is that an error pops up on Unity saying: "Blender could not convert the .blend file to FBX file. You need to use Blender...
Ok... I basically made a open-top box in Blender. All the faces are pointed in the correct direction. My problem is that when I save it into the...