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Hello, As the title suggests, I have got animations created for weapons and tools. I would like the positions to be correct when switching from...
I created some animations and armature poses for the Synty Studios Asset packs and after applying the exported animations it plays a strange...
Hello, I am working on an Isometric 2D Game using Pixel Art tiles, however I can't scratch my head around how to make Layer Sorting work...
Hello, I am making a Melee script for a game I am working on, using layermasks. My issue is, I can do things such as destroy the GameObject in the...
Hello, As a project for my college, I am working on a 2D stealth based shooter, and I have got a script for detecting the player in a field of...
Nevermind, I fixed it, I missed the obvious and set if (isAiming == false) { topAnimator.SetBool("Aim",...
Hello, I recently am making a Pixel Art style top-down shooter as a college project, and I am quite new to C#. My issue is, I tried to create a...
I've got the concept of arrays, this is a first time code and at the end of the project I'll make it a lot cleaner by using arrays, but I've...
Part of my Unity Game Project involves me using switching weapons, and I used the approach by having one object (unequipped), pressing a key...