A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I'm experiencing the same thing. SMAA is applied after the base camera, and FXAA is applied after each of the overlays. I agree with the OP that...
https://github.com/sebastianhein/urp_kawase_blur might be what you're looking for.
For a quick-ish workaround, I just make a shader which forced alpha to be one and slapped the material onto the RawImage component with the RT....
Applying effects (I specifically looked at DoF) doesn't work as I thought it would with render textures. When I apply DoF to a camera rendering to...