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between .3.9 and .3.10 hdrp was changed that most custom shaders from the asset store / my own shaders break. imo this shouldn't happen in a minor...
bump
Is this "normal" behaviour or a bug in hdrp? .1% frame performance is pretty S***ty in my game, because this step sometimes takes ages for a...
Hi, I think I still have this issue on 2022.3.4f1 with HDRP 14.0.8 [ATTACH] Is this correct behaviour? In my case it "only" kills .1% frame...
Hey! Thanks for the great Asset, it really seems very feature complete and awesome to work with. I tried to simplify the problem I'm having....
lol, I'm not sure why you should trust in unity with these decisions / communications in the long run. This is navigation, there should be a...
I just install the newest hybrid renderer always, since it depends on most of these packages and seems to be the most "complete" package......
Hey, What is HybridRendererSystem actually doing? It matches about ~260 entities my case and needs about 1ms to process these.. When I deactivate...
yep, answering my question if they made any work in the last 6 months on this topic with a 12 month old post just made me start checking out other...
Hey, just got an update to my ticket... opening the provided url does not work but I got an email with an answer which I will provide here:
I've made support request asking if there was active work put into dots/ecs or if it was abandoned, since there was no update for ~6 months. My...
yes just checked, new input system is setuped (i think otherwise it doesnt work at all)
I agree with you, but those rules never existed as USS, only in a binary format which was working at runtime as a side-effect. Because of that...
yes you are right :+1 maybe sth for the documentation thanks for the help
Where is that documented, and if that is the case then it is bugged in other ways cause I don't do that and it still works I can't find any...
reviving this thread: Can confirm, pseudo classes (at least :hover) do not work with new input system
The Dark Theme is only available as a binary package and works different then *.tss files. Because of that they can't provide it without...
I dont think what you are saying is right, the Buffer is on the worldEntity in this case and the children inside the buffer
I don't have time atm to create a minimal example, but on the latest version I have the following problem: var entityGroup =...
will there be a nicer theme provided by unity at some point? The current one is still extremly basic