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Those errors should now be fixed in the latest version (v2.7.1)
The latest version of CloudOnce (v2.6.2) includes a fix for the above AndroidManifest issue.
CloudOnce (https://github.com/jizc/CloudOnce) has now been updated with GPGS v0.9.53. Everything GPGS related now appears to be working. Tested in...
@rpuls, it looks to me that you haven't run the "Google Play Application ID setup" yet, as that will generate the manifest file in the error. It's...
I'm seeing the same type of errors, the build seems to work fine though.
I'm having the same problem. Edit: Tested it in v5.0.0 now and it worked fine. Seems to be specific to v5.1.2.
Made a compute shader for adding smoke based on an image :D [img]
@Musiu Bar there is a bug in ParticleArea.cs, the line that says m_advectParticles.Dispatch(0, m_nNumGroupsX, m_nNumGroupsX, 1); should say...
Not really, just had to read up on compute shaders, as I've never used them before :) I'm currently having some trouble getting it to flow...
I'm not comfortable doing so, as that would mean sharing parts of the Cocuy source code. I figure it will most likely be added to the asset if...
[IMG] Created with an extended version of Cocuy :) I added support for PolygonCollider2D as obstacle.
Nevermind, we figured it out ;)
This asset is amazing! I've been fiddling around with it, and I was wondering if you have any plans of making it possible to define blockers,...
This thread was excellent help! Thank you Carl & George! I used it for smoothing a 2D camera :)
Thank you nomadic, that helped me :)