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Okay, small success: I managed to validate that my AS is correct. I can see that the Miss Shader does NOT get called when the ray intersects with...
Then I dont understand why is looks like this in the editor: [img] And the build looks like this: [img] The (noisy) ambient occlusion is gone...
Is Raytracing not supported in a standalone build? It works in the editor but not in the standalone build. I wanted to debug my application with...
Hi, I am trying to simulate a simple lidar scanner with DXR. I am running this in a custom pass volume. The problem I have is that the closestHit...