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Thanks! The main objective here was to build an architecture to keep clean the codebase on a scalable project. Some design patterns are great but...
Hi! Unity-GameSystems is a set of tools made after the release of Warhammer 40.000: Mechanicus to fix and clean design patterns used in the game....
@wadewt - The system relies on shader replacement, which has very strict standards on how shaders need to be built to work with it. a RenderType...
Hi! I would use the Odin serializer to save and load data in a file at runtime of SerialzedScriptableObject or anything that can be serialized. I...
Thanks for the advices. We are in the middle of the development actually with the 2017.1 and everything is doing well so I will lock that version...
Hi! I will publish a game in a near futur on PC/Mac/Linux, Nintendo Switch, Xbox One and PS4. I don't have a developer kit yet for each console...
Thanks for the links ! My editor window will be awesome !
Hi, I wonder if there is a way to use OdinInspector's drawer for a custom EditorWindow ? I found the drawer API like...
Hi Baste! Thanks for the tip it's working really great.
Hello! I try to start an empty coroutine for a design reason. I can't find a way to execute that coroutine without wait until the next frame to...
This workaround totally do the job for us thanks!
Hi ! We do a lot of refactor at the studio and we know that serializers don't like refactors :) Is there a way to copy / paste values or change...
Hi! I tried on a Windows 10 64bits machine in the Unity Editor and a PC Standalone build and it doesn't work. I launched the same project on a...
Hello! Thanks for the new VideoPlayer API. I'm trying to jump in a video at some specifics frames (forward or backward of the current frame) of...
Hello! I bought and tried Super Fast Soft Shadow but I have a question. Is there a way to have soft shadow in the XZ coordinates instead of the...
Yes it worked locally too. You just need to codesign the app with a developper provisionning profile instead of a appStore provisionning profile...
We use the "Mac App Store Toolset" plugin for Unity to codesign the app : https://www.assetstore.unity3d.com/en/#!/content/9231 It's a great...
Hi! We had te same problem. Apple rejected our app several times because of the app didn't link against the GameKit Framework. We try this...