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I've just tested it in 5.5 in MacOS and it's working both in platform and editor, so it must be a Unity issue.
Disabled MSAA, used linear lighting and metal support only (no OpenGLES 2 or 3) but still having this issue, deferred lighting was also legacy in...
I'm also in MacOS 10.12.24 and Unity 5.6.0f3 and SE Natural bloom & Dirty lens is not working at all, no editor or iOS platform. It was working in...
Excellent work! I'm developing a shump in unity and I'm amazed no one thought of making a BulletML implementation yet. works in mobile platforms...